ROB RUN Discord
Look for current announcements and crew-finding conversations. Follow the server’s rules.
Join the official Discord ↗The ROB RUN game guide for a clear beginner route, money-making comparisons, map and weapon information, and official community links.
A bigger haul is only useful if you keep it. Model a run’s time, loss risk and team split before you choose a route.
An average across many attempts, not a guaranteed payout. Travel, queues, wipes and changing prices can lower the result.
Expected team net per attempt = p × R × (1 − f) − C − (1 − p) × L. Here p is success chance, R is the total successful payout, f is the fee fraction, C is the team cost paid every attempt, and L is the extra team loss on failure. Hourly net per player = expected team net × 60 ÷ minutes ÷ people sharing.
The example produces 6,475 per attempt and 25,900 per hour for one player. Changing the split to three gives about 8,633 per player per hour. The model assumes the same inputs on every attempt, equal splits, no payout on failure, and no loot recovery or passive income.
Keep the payout, costs and split on the same basis: all team totals or a one-person run. Do not put one player’s payout against the whole team’s costs. A time-to-goal estimate is an average, not a promise.
Read the money-making guide →A suggested sequence for new players, based on Kefir’s published mechanics. Tick each step as you get ready.
In Looty Bay, a mask switches you to Criminal status. Taking it off does not clear that status; you need to leave the city. A Criminal death costs your inventory, while surrender keeps equipped gear and gives up the bag.
Use a loadout you can afford to lose while learning a route. Separate a practice run from a high-value haul, and check your server’s Federal Raid timing before investing heavily.
Follow the full beginner tutorial →Compare what each path asks of you. These are mechanics and planning tradeoffs, not a payout tier list.
| Path | What you do | What to measure |
|---|---|---|
| Loot & heists | Steal valuables and sell them to a buyer. | Full cycle time, escape success, lost gear and net proceeds. |
| Cargo | Move shipments through the game’s transport loop. | Delivery time, costs, exposure and actual return. |
| Base production | Use your base to produce goods for income. | Setup cost, production time and the risk of raids. |
| Police work | Join the police when slots are open; confiscations contribute to pay. | Shift results, time spent and the role’s different loss rules. |
| Territory | Owners collect income through the tax hierarchy. | Ownership requirements, upkeep and time left before a wipe. |
Source: Kefir’s money-making overview. There is no single measured best method here. Compare your observed results and keep group size consistent.
Use the current in-game map for navigation. Start with the role of each location, then plan your own path.
You can find weapons around the city or buy them through Lenny’s Black Market, including from a laptop at your base. A specific street or weapon spawn is not guaranteed by this guide.
For a starter loadout, compare replacement cost, the role you are playing and how much gear is actually exposed to a loss.
No invented coordinates, damage rankings or drop rates. The illustration above is an original route concept.
One focused answer for each part of your next session.
From Lenny’s intro to a small run, cash storage and the loss rules worth learning first.
Build your first-run checklist →GUIDE 02 / PROCEEDS & RISKCompare five income paths, model your costs, and understand banked money and wipes.
Plan your money-making loop →GUIDE 03 / KNOW THE CITYSearch the location directory and understand weapon sources without made-up spawn pins.
Find a location or weapon source →GUIDE 04 / PLAY TOGETHERFind official channels, look for a crew and write a useful game-support report.
Find the right conversation →Go to the source for patch notes, discussions and finding people to play with.
Look for current announcements and crew-finding conversations. Follow the server’s rules.
Join the official Discord ↗Search for your question, compare player experiences and include the date when sharing a tip.
Open Steam discussions ↗Check recent changes before following a guide about prices, balance or access.
Read Steam announcements ↗The Discord link is published in Kefir’s official community directory. These are external services; this site does not host a forum or require an account.
ROB RUN is Kefir’s free-to-play online crime sandbox for Windows, released into Steam Early Access on 4 November 2026. Players take roles including Criminals and police. This website is an independent guide and calculator; use the official Steam page to install the game.
Kefir lists looting and heists, cargo, base production, police work and territory income as money-making paths. Start with a loop you can repeat, record the time and costs, and compare its expected net in the calculator. There is no verified universal best payout on this site.
Search for weapon loot around the city or buy weapons through the Black Market from Lenny or a laptop at your base. This guide does not publish unverified spawn coordinates, drop chances or weapon damage rankings. Use the weapon guide to plan a loadout you can afford to replace.
A Criminal who dies in Looty Bay loses their inventory. A Civilian keeps their gear and bag after a city death. Police lose department-issued gear but retain personal items and equipment in the city. In the desert, death costs all carried loot regardless of role. Surrendering to police keeps equipped gear but gives up the bag.
Use the in-game map for your current world. This site has a searchable location guide for Lenny’s Motel, Looty Bay, the bank, sellers, transport and the desert. Its route illustration is a conceptual planning diagram, not a coordinate-accurate map or a set of weapon spawn pins.
The Federal Raid happens every seven days and resets assets including plots, bases, weapons and cash, converting progress into jail time and authority. Laundered bank funds are protected until the wipe, not permanently. Cosmetics, name, tutorial progress, settings and accumulated jail time carry over. Check your own server in game.
Kefir’s help center links to the official ROB RUN Discord at discord.gg/robrun. Steam discussions are another place for player questions, while Steam announcements carry developer updates. Read current announcements before relying on an older tip, especially for prices, weapon balance or server issues.
Reviewed . Mechanics come from the official help center; the Steam listing supplies release and platform information. Routes, checklists and calculator examples are our planning advice. No live game telemetry is used.
Early Access updates can change these rules. Follow the links and the current in-game UI when they differ. Game support · Site corrections · Privacy.