The field guide / Beginner guide

ROB RUN beginner guide: your first useful run

Learn the city, keep your first loadout replaceable, and understand what you can lose before you take a bigger job.

Independent guide··Early Access rules can change

What to do first in ROB RUN

Start with Lenny’s intro rather than a shopping list. Kefir points new players toward several paths after the opening quests: heists, cargo, base production, police work and territory control. You do not need to master them all in one session.

This tutorial recommends one small, repeatable loop before bigger commitments. It is an editorial route through the published systems, not a timed speedrun or a promise of a particular payout.

Source: what to do after the intro quests

Your first success is information

Finishing with a clear idea of the target, buyer, escape and loss rules is more useful than carrying expensive gear into an unfamiliar area.

Your first-run checklist

0 of 6 steps ready

A practical beginner route

1. Learn at Lenny’s Motel

Follow the intro instructions and understand the Black Market. If you have no active vehicle, Kefir says the nearest Parking Terminal can provide a free rental. Check the current UI for your available option.

Source: getting a car

2. Scout Looty Bay before a heist

Look at a target and decide how you will leave before masking up. Keep the first attempt small enough that a failed run teaches you something without exhausting your replacement budget. Kefir’s heist guide recommends scouting both the building and getaway.

3. Treat the mask as a commitment

A mask enables robbery and marks you as a Criminal. Leaving the city clears that status. During a heist, keeping staff under control can stop them raising an alarm; a crew can divide entry, hauling and cover. Agree on those roles before starting.

Source: Looty Bay heists

4. Sell, collect, then reassess

Bring stolen items to a dollar-sign van in Looty Bay or to the Sales Center. Collect the cash from the counter immediately. A valuable item is still exposed until you complete the sale and decide where the money should go.

Source: selling loot

5. Separate cash from stolen goods

Lenny can store cash; the motel does not store stolen goods. A base can hold loot but can also be raided. Banking and laundering are separate systems: visit the Looty Bay Bank as a Civilian to open an account, then use a base laundering desk to protect funds until the wipe.

Source: storage · Banking and laundering

Know the loss rules before you travel

Official inventory-loss distinctions. These rules depend on where you are and the role you are playing.
SituationWhat is at risk
Criminal death in Looty BayYour inventory is lost.
Civilian death in Looty BayYou keep equipped gear and the bag.
Police death in Looty BayDepartment-issued gear is lost; personal items and equipment remain.
Surrender to policeYou give up the bag and keep equipped gear.
Death in the desertAll carried loot is lost, regardless of role.

Source: what you lose when you die

What should you invest in next?

First ask which system you actually want to use. A replaceable weapon helps a practice heist; a plot supports base production; time spent learning police work may be more useful than another gun. There is no verified universal purchase order on this site.

Kefir describes renting a plot from a sign inside a settlement with an owner. Requirements can vary by district and update, so read the sign in your current world. Every investment should also account for time remaining before the Federal Raid.

Source: renting a plot · The Federal Raid